-- L10N Override: Produktionsmenü Schaltflächen umbenennen
-- "Behalten" -> "Lagern", "Auslagern" -> "Zum Auslagern"

local DS_L10N = {}

function DS_L10N:loadedMission(mission, isNewMission)
    if g_i18n and g_i18n.texts then
        if g_i18n.texts["productionPoint_outputMode_keep"] ~= nil then
            g_i18n.texts["productionPoint_outputMode_keep"] = "Lagern"
        end
        if g_i18n.texts["productionPoint_outputMode_direct"] ~= nil then
            g_i18n.texts["productionPoint_outputMode_direct"] = "Zum Auslagern"
        end
    end
end

addModEventListener(DS_L10N)
